Computational Model Library

Friendship Games Rev 1.0 (1.0.0)

This is a friendship game NetLogo game model. A friendship game is a kind of network game: a game theory model on a network. A game starts with a model of a network of turtles. Each turtle considers as its friends every other turtle that is linked directly on the network. Each turtle decides what strategy to play, x or y, based on the choices made by its friends. How the friends influence the choice depends on whether the game is one of strategic substitutes or strategic complements.

A strategic substitute is something that, if one of its friends is already doing it, a turtle has no reason to also do it. For example, if a turtle gets a pickup truck, all its friends can borrow it, so they have no need to buy one, too.

A strategic complement is something that, if a majority of its friends are doing it, a turtle will also do it. For example, if the majority of a turtles friends are using NetLogo, then the turtle has an incentive to also use NetLogo.

This project is based on friendhip game models introduced by PJ Lamberson in a presentation in the Agent-based Computation Economics sessions of the Eastern Economics Association conference in February 2011.

Release Notes

Revision 1.0.16

Associated Publications

This release is out-of-date. The latest version is 1.1.0

Friendship Games Rev 1.0 1.0.0

This is a friendship game NetLogo game model. A friendship game is a kind of network game: a game theory model on a network. A game starts with a model of a network of turtles. Each turtle considers as its friends every other turtle that is linked directly on the network. Each turtle decides what strategy to play, x or y, based on the choices made by its friends. How the friends influence the choice depends on whether the game is one of strategic substitutes or strategic complements.

A strategic substitute is something that, if one of its friends is already doing it, a turtle has no reason to also do it. For example, if a turtle gets a pickup truck, all its friends can borrow it, so they have no need to buy one, too.

A strategic complement is something that, if a majority of its friends are doing it, a turtle will also do it. For example, if the majority of a turtles friends are using NetLogo, then the turtle has an incentive to also use NetLogo.

This project is based on friendhip game models introduced by PJ Lamberson in a presentation in the Agent-based Computation Economics sessions of the Eastern Economics Association conference in February 2011.

Release Notes

Revision 1.0.16

Version Submitter First published Last modified Status
1.1.0 David Dixon Fri Oct 14 07:11:56 2011 Tue Feb 20 13:02:25 2018 Published
1.0.0 David Dixon Fri Oct 7 22:58:33 2011 Tue Feb 20 19:54:07 2018 Published

Discussion

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept