Computational Model Library

Displaying 10 of 84 results landscape clear

RHEA aims to provide a methodological platform to simulate the aggregated impact of households’ residential location choice and dynamic risk perceptions in response to flooding on urban land markets. It integrates adaptive behaviour into the spatial landscape using behavioural theories and empirical data sources. The platform can be used to assess: how changes in households’ preferences or risk perceptions capitalize in property values, how price dynamics in the housing market affect spatial demographics in hazard-prone urban areas, how structural non-marginal shifts in land markets emerge from the bottom up, and how economic land use systems react to climate change. RHEA allows direct modelling of interactions of many heterogeneous agents in a land market over a heterogeneous spatial landscape. As other ABMs of markets it helps to understand how aggregated patterns and economic indices result from many individual interactions of economic agents.
The model could be used by scientists to explore the impact of climate change and increased flood risk on urban resilience, and the effect of various behavioural assumptions on the choices that people make in response to flood risk. It can be used by policy-makers to explore the aggregated impact of climate adaptation policies aimed at minimizing flood damages and the social costs of flood risk.

This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.

The Cardial Spread Model

Sean Bergin | Published Friday, September 29, 2017 | Last modified Monday, February 04, 2019

The purpose of this model is to provide a platform to test and compare four conceptual models have been proposed to explain the spread of the Impresso-Cardial Neolithic in the west Mediterranean.

FoxNet

bhradsky | Published Friday, February 01, 2019 | Last modified Friday, February 01, 2019

FoxNet is an individual-based modelling framework that can be customised to generate high-resolution red fox Vulpes vulpes population models for both northern and southern hemispheres. FoxNet predicts red fox population dynamics, including responses to control and landscape productivity. Model landscapes (up to ~15,000 km^2 and bait layouts can be generated within FoxNet or imported as GIS layers.

If you use FoxNet, please cite:

Hradsky BA, Kelly L, Robley A, Wintle BA (in review). FoxNet: an individual-based modelling framework to support red fox management. Journal of Applied Ecology.

The model investigates conditions, scenarios and strategies for future planning of energy in Egypt, with an emphasis on alternative energy pathways and a sustainable electricity supply mix as part of an energy roadmap till the year 2100. It combines the multi-criteria decision analysis (MCDA) with agent-based modeling (ABM) and Geographic Information Systems (GIS) visualization to integrate the interactions of the decisions of multi-agents, the multi-criteria evaluation of sustainability, the time factor and the site factors to assess the transformation of energy landscapes.

Root disease model

Adam Bouche | Published Sunday, September 30, 2018

This is a model of root disease spread between trees in the landscape. The disease spreads via two transmission processes: (a) root contact/root graft transmission between adjacent trees and (b) insect vectors that carry spores between trees. Full details can be found in the “Info” tab in the model and in the readme file in the GitHub repository.

This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.

We employ this spatially explicit agent-based model to begin to examine how time-averaging can affect the spatial scale of cultural similarity in archaeological assemblage data. The model was built to address this question: to what extent does time-averaging affect the scale of local spatial association in the relative frequency of the most prevalent cultural variant in an archaeological landscape?

Potato late blight model

Francine Pacilly | Published Friday, April 13, 2018

The purpose of the model is to simulate the spatial dynamics of potato late blight to analyse whether resistant varieties can be used effectively for sustainable disease control. The model represents an agricultural landscape with potato fields and data of a Dutch agricultural region is used as input for the model. We simulated potato production, disease spread and pathogen evolution during the growing season (April to September) for 36 years. Since late blight development and crop growth is weather dependent, measured weather data is used as model input. A susceptible and late blight resistant potato variety are distinguished. The resistant variety has a potentially lower yield but cannot get infected with the disease. However, during the growing season virulent spores can emerge as a result of mutations during spore production. This new virulent strain is able to infect the resistant fields, resulting in resistance breakdown. The model shows how disease severity, resistance durability and potato yield are affected by the fraction of fields across a landscape with a disease-resistant potato variety.

TRUE GRASP

Marco Braasch Luis García-Barrios | Published Tuesday, April 03, 2018

TRUE GRASP (Tree Recruitment Under Exotic GRAsses in a Savanna-Pineland)
is a socio-ecological agent-based model (ABM) and role playing game (RPG) for farmers and other stakeholders involved in rural landscape planning.

The purpose of this model is to allow actors to explore the individual and combined effects - as well as tradeoffs - of three methods of controlling exotic grasses in pine savannas: fire, weeding, and grazing cattle.

Design of TRUE GRASP is based on 3 years of socio-ecological fieldwork in a human-induced pine savanna in La Sepultura Biosphere Reserve (SBR) in the Mexican state of Chiapas. In this savanna, farmers harvest resin from Pinus oocarpa, which is used to produce turpentine and other products. However, long term persistence of this activity is jeopardized by low tree recruitment due to exotic tall grass cover in the forest understory (see Braasch et al., 2017). The TRUE GRASP model provides the user with different management strategies for controlling exotic grass cover and avoiding possible regime shifts, which in the case of the SBR would jeopardize resin harvesting.

Displaying 10 of 84 results landscape clear

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