20th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2017)
Software systems are becoming more intelligent in the kind of functionality they offer users. At the same time, systems are becoming more decentralized, with components that represent autonomous entities who must communicate among themselves to achieve their goals. Examples of such systems range from healthcare and emergency relief and disaster management to e-business and smarts grids. A multiagent worldview is crucial to properly conceptualizing, building, and governing such systems. It offers abstractions such as intelligent agent, protocol, norm, organization, trust, incentive, and so on, and is rooted in solid computational and software engineering foundations. As a large but still growing research field of Computer Science, multiagent systems today remains a unique enabler of interdisciplinary research.
The conference website is available at https://prima2017.gforge.uni.lu/
Submission of papers: June 2nd, 2017 Notification of acceptance: July 21st, 2017 Camera-ready version: September 1st, 2017 Conference October 30th to November 3rd, 2017
Information for Authors
The PRIMA 2017 Program Committee invites submissions of original, unpublished, theoretical and applied work strongly relevant to multiagent systems, including reports on the development of prototype and deployed agent systems, and of experiments that demonstrate novel agent system capabilities. An indicative list of topics is provided below.
Papers should be at most 16 pages in length in the Springer LNCS format. All accepted papers will be published in Springer’s LNAI series.
Papers are to be submitted through the Easychair Conference Management System: https://easychair.org/conferences/?conf=prima2017.
Committees General Chairs Leendert van der Torre, University of Luxembourg, Luxembourg Serena Villata, Université Côte d’Azur, France Program Chairs Ana Bazzan, Universidade Federal do Rio Grande do Sul, Brasil Joao Leite, Universidade Nova de Lisboa, Portugal Bo An, Nanyang Technological University Local Organizing Co-Chairs: Andrea G.B. Tettamanzi, Professeur, Université Côte d’Azur Celia da Costa Pereira, McF, Université Côte d’Azur Catherine Faron-Zucker, McF, Université Côte d’Azur Senior Program Committee (preliminary list) Matteo Baldoni, University of Torino Tina Balke, University of Surrey Jamal, Bentahar, Concordia University Rafael H. Bordini, PUCRS Mehdi Dastani, Utrecht University Paul Davidsson, Malmö University Yves Demazeau, CNRS - LIG Frank Dignu, Utrecht University Ulle Endriss, University of Amsterdam Rino Falcone, Institute of Cognitive Sciences and Technologies-CNR Katsutoshi Hirayama, Kobe University Felipe Meneguzzi, Pontifical Catholic University of Rio Grande do Sul Zinovi Rabinovich, Nanyang Technological University Bastin Tony Roy Savarimuthu, University of Otago Paolo Torroni, Università di Bologna Bo Yang, Jilin University Makoto Yokoo, Kyushu University
Topics of Interest
Topics of interest include (but are not limited to) the following:
Logic and Reasoning
• Logics of agency • Logics of multiagent systems • Norms • Argumentation • Computational Game Theory • Uncertainty in Agent Systems • Agent and Multi-Agent Learning
Engineering Multi-Agent Systems
• Agent-Oriented Software Engineering • Interaction protocols • Commitments • Institutions and Organizations • Normative Systems • Formal Specification and Verification • Agent Programming Languages • Middleware and Platforms • Testing, debugging, and evolution • Deployed System Case Studies
Agent-Based Modeling and Simulation
• Simulation Languages and Platforms • Artificial Societies • Virtual Environments • Emergent Behavior • Modeling System Dynamics • Application Case Studies
Collaboration & Coordination
• Planning • Distributed Problem Solving • Teamwork • Coalition Formation • Negotiation • Trust and Reputation
• Auctions and mechanism design • Bargaining and negotiation • Behavioral game theory • Cooperative games: theory & analysis • Cooperative games: computation • Noncooperative games: theory & analysis • Noncooperative games: computation • Social choice theory • Game theory for practical applications
• Adaptive Personal Assistants • Embodied Conversational Agents • Virtual Characters • Multimodal User Interfaces • Mobile Agents • Human-Robot Interaction
• Grid Computing • Service-Oriented Computing • Cybersecurity • Robotics and Multirobot Systems • Ubiquitous Computing • Social Computing • Internet of Things
Application Domains for Multi-Agent Systems
• Healthcare • Autonomous Systems • Transport and Logistics • Emergency and Disaster Management • Energy and Utilities Management • Sustainability and Resource Management • Games and Entertainment • e-Business, e-Government, and e-Learning • Smart Cities • Financial markets • Legal applications