Administrative toolbar

CoMSES Computational Model Library

Showing 121 - 135 of 234 models.
Spatiotemporal Visualization of Emotional and Emotional-related Mental States
A system that receives from an agent-based social simulation the agent’s emotional data, their emotional-related data such as motivations and beliefs, as well as their location, and visualizes of all this information in a two dimensional map of the...
LM Macedo
Nov 07, 2011
Opinion Dynamics Under Intergroup Conflict Escalation
We develop an agent-based model to explore the effect of perceived intergroup conflict escalation on the number of extremists. The proposed model builds on the 2D bounded confidence model proposed by Huet et al (2008).
M Alizadeh
Mar 14, 2014
Evolution of shedding games
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
MA Janssen
May 16, 2010
Irrigation game
Irrigation game calibrated on experimental data
MA Janssen
Jul 22, 2012
Artificial Anasazi
Replication of the well known Artificial Anasazi model that simulates the population dynamics between 800 and 1350 in the Long House Valley in Arizona.
MA Janssen
Jun 18, 2008
Model to simulation the landscape of possible shedding games
This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th
MA Janssen
May 16, 2010
Vulnerability of Cooperation Due to Limited Vision
This model describes the consequences of limited vision of agents in harvesting a common resource. We show the vulnerability of cooperation due to reduced visibility of the resource and other agents.
MA Janssen
Dec 02, 2010
Lansing-Kremer model of the Balinese irrigation system
This is a NetLogo replication of the hill-climbing version of the Lansing-Kremer model of Balinese irrigation.
MA Janssen
Jun 16, 2008
A Neutral Model of Stone Raw Material Procurement
A simple model of random encounters of materials that produces distributions as found in the archaeological record.
MA Janssen
Sep 30, 2013
Evolution of Cooperation in Asymmetric Commons Dilemmas
This model can be used to explore under which conditions agents behave as observed in field experiments on irrigation games.
MA Janssen
Oct 25, 2011
Nudging agents in social networks for collective action
Agents are linked in a social-network and make decisions on which of 2 types of behavior to adopt. We explore consequences of different information feedback and providing targeted feedback to individuals.
MA Janssen
Aug 14, 2011
Population aggregation in ancient arid environments
The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var
MA Janssen
May 04, 2010
Evolution of cooperation, punishment and retaliation
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
MA Janssen
Sep 05, 2013
Evolution of cooperation with strangers
The model is used to study the conditions under which agents will cooperate in one-shot two-player Prisoner’s Dilemma games if they are able to withdraw from playing the game and can learn to recogniz
MA Janssen
Oct 15, 2010
Tuberculosis and helminthes
The purpose of this model is to investigate the consequences of helminthes in public health policy to eradicate tuberculosis. Helminthes surprise immune system responses and without changes in hygiene
MA Janssen
Jun 04, 2010