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CoMSES Computational Model Library

Showing 121 - 135 of 238 models.
A Generic Java Learning Classifier Library
Complete Library for object oriented development of Classifier Systems. See for the concept behind.
K Hufschlag
Apr 09, 2010
Spatiotemporal Visualization of Emotional and Emotional-related Mental States
A system that receives from an agent-based social simulation the agent’s emotional data, their emotional-related data such as motivations and beliefs, as well as their location, and visualizes of all this information in a two dimensional map of the...
LM Macedo
Nov 07, 2011
Opinion Dynamics Under Intergroup Conflict Escalation
We develop an agent-based model to explore the effect of perceived intergroup conflict escalation on the number of extremists. The proposed model builds on the 2D bounded confidence model proposed by Huet et al (2008).
M Alizadeh
Mar 14, 2014
Evolution of cooperation via indirect reciprocity by image scoring
The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.
MA Janssen
Oct 22, 2010
Evolution of altruistic punishment
In the model agents make decisions to contribute of not to the public good of a group, and cooperators may punish, at a cost, defectors. The model is based on group selection, and is used to understan
MA Janssen
Sep 03, 2008
Ache hunting
Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting
MA Janssen
Aug 13, 2013
Evolution of cooperative strategies from first principles
The purpose of this model is to study the evolution of cooperation when agents are endowed with a limited set of receptors, a set of elementary actions and a neural network agents use to make decision
MA Janssen
Aug 19, 2012
Evolution of shedding games
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
MA Janssen
May 16, 2010
A Neutral Model of Stone Raw Material Procurement
A simple model of random encounters of materials that produces distributions as found in the archaeological record.
MA Janssen
Sep 30, 2013
Irrigation game
Irrigation game calibrated on experimental data
MA Janssen
Jul 22, 2012
Artificial Anasazi
Replication of the well known Artificial Anasazi model that simulates the population dynamics between 800 and 1350 in the Long House Valley in Arizona.
MA Janssen
Jun 18, 2008
Model to simulation the landscape of possible shedding games
This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th
MA Janssen
May 16, 2010
Vulnerability of Cooperation Due to Limited Vision
This model describes the consequences of limited vision of agents in harvesting a common resource. We show the vulnerability of cooperation due to reduced visibility of the resource and other agents.
MA Janssen
Dec 02, 2010
Evolution of cooperation, punishment and retaliation
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
MA Janssen
Sep 05, 2013
Lansing-Kremer model of the Balinese irrigation system
This is a NetLogo replication of the hill-climbing version of the Lansing-Kremer model of Balinese irrigation.
MA Janssen
Jun 16, 2008