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CoMSES Computational Model Library

Showing 61 - 75 of 172 models.
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Submitter
Evolution of cooperation via indirect reciprocity by image scoring
The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.
MA Janssen
Oct 22, 2010
Evolution of cooperation with strangers
The model is used to study the conditions under which agents will cooperate in one-shot two-player Prisoner’s Dilemma games if they are able to withdraw from playing the game and can learn to recogniz
MA Janssen
Oct 15, 2010
Evolution of cooperative strategies from first principles
The purpose of this model is to study the evolution of cooperation when agents are endowed with a limited set of receptors, a set of elementary actions and a neural network agents use to make decision
MA Janssen
Aug 19, 2012
Evolution of indirect reciprocity by social information
Indirect reciprocity can be evolved by the shared information among the people of small subgroups in the population.
Y Kim
Nov 03, 2012
Evolution of shedding games
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
MA Janssen
May 16, 2010
Exploration and Exploitation in Parallel Problem Solving Effect of Agent’s Imitation Strategy
I extend Lazer’s model by adding agent’s two kinds of imitation strategies: selective imitation and structurally equivalent imitation. I examined the effect of interaction of network with agent behavi
H Zhang
Jun 26, 2009
Exploring social psychology theory for modelling farmer decision-making
To investigate the potential of using Social Psychology Theory in ABMs of natural resource use and show proof of concept, we present an exemplary agent-based modelling framework that explicitly represents multiple and hierarchical agent self-...
JD Millington
Sep 28, 2012
Feedback Loop Example: Forest Resource Transport
This model illustrates a positive ‘transport’ feedback loop in which lines with different resistance to flows of material result in variation in rates of change in linked entities.
JD Millington
Dec 21, 2012
Feedback Loop Example: Vegetation Patch Growth
This model illustrates a positive ‘growth’ feedback loop in which the areal extent of an entity increases through time.
JD Millington
Dec 21, 2012
Feedback Loop Example: Wildland Fire Spread
This model is a replication of that described by Peterson (2002) and illustrates the ‘spread’ feedback loop type described in Millington (2013).
JD Millington
Dec 21, 2012
Firm explore-exploit of knowledge
The basic premise of the model is to simulate several ‘agents’ going through build-buy cycles: Build: Factories follow simple rules of strategy in the allocation of resources between making exploration and exploitation type products. Buy: Each of...
R Garcia
Mar 28, 2011
FLOSSSim: An Agent-Based Model of the Free/Libre Open Source Software (FLOSS) Development Process
An agent-based model of the Free/Libre Open Source Software (FLOSS) development process designed around agents selecting FLOSS projects to contribute to and/or download.
N Radtke
Dec 30, 2011
Forager mobility and interaction
This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2...
L Premo
Jan 09, 2013
Friendship Games Rev 1.0
A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “ ‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy...
DS Dixon
Oct 07, 2011
Hegmon's Model of Sharing
The purpose of Hegmon’s Sharing model is to develop an understanding of the effect sharing strategies have on household survival.
SM Bergin
Jan 25, 2008