CoMSES Computational Model Library
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Showing 91 - 105 of 170 models.
| Title | Submitter | |
|---|---|---|
| Homophily and Distance Depending Network Generation for Modelling Opinion Dynamics | ||
| The model uses opinion dynamics to test a simple and ecient but empirically based approach for generating social networks in spatial agent-based models which explicitly takes into account restrictions and opportunities imposed by effects of baseline... | S Holzhauer Aug 22, 2012 | |
| Hominin ecodynamics v.2 | ||
| Simulates biobehavioral interactions between 2 populations of hominins. | CM Barton Jan 09, 2012 | |
| Hominin Ecodynamics v.1.1 (update for perception and interaction) | ||
| Models land-use, perception, and biocultural interactions between two forager populations. | CM Barton Sep 18, 2012 | |
| Hominin ecodynamics v.1 | ||
| Biobehavioral interactions between two populations under different movement strategies. | CM Barton Nov 14, 2011 | |
| Hohokam Water Management Simulation (HWM) | ||
| Simulation of irrigation system management using archaeological data from southern Arizona | JT Murphy Aug 31, 2011 | |
| Hegmon's Model of Sharing | ||
| The purpose of Hegmon’s Sharing model is to develop an understanding of the effect sharing strategies have on household survival. | SM Bergin Jan 25, 2008 | |
| Friendship Games Rev 1.0 | ||
| A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “ ‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy... | DS Dixon Oct 07, 2011 | |
| Forager mobility and interaction | ||
| This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2... | L Premo Jan 09, 2013 | |
| FLOSSSim: An Agent-Based Model of the Free/Libre Open Source Software (FLOSS) Development Process | ||
| An agent-based model of the Free/Libre Open Source Software (FLOSS) development process designed around agents selecting FLOSS projects to contribute to and/or download. | N Radtke Dec 30, 2011 | |
| Firm explore-exploit of knowledge | ||
| The basic premise of the model is to simulate several ‘agents’ going through build-buy cycles: Build: Factories follow simple rules of strategy in the allocation of resources between making exploration and exploitation type products. Buy: Each of... | R Garcia Mar 28, 2011 | |
| Feedback Loop Example: Wildland Fire Spread | ||
| This model is a replication of that described by Peterson (2002) and illustrates the ‘spread’ feedback loop type described in Millington (2013). | JD Millington Dec 21, 2012 | |
| Feedback Loop Example: Vegetation Patch Growth | ||
| This model illustrates a positive ‘growth’ feedback loop in which the areal extent of an entity increases through time. | JD Millington Dec 21, 2012 | |
| Feedback Loop Example: Forest Resource Transport | ||
| This model illustrates a positive ‘transport’ feedback loop in which lines with different resistance to flows of material result in variation in rates of change in linked entities. | JD Millington Dec 21, 2012 | |
| Exploring social psychology theory for modelling farmer decision-making | ||
| To investigate the potential of using Social Psychology Theory in ABMs of natural resource use and show proof of concept, we present an exemplary agent-based modelling framework that explicitly represents multiple and hierarchical agent self-... | JD Millington Sep 28, 2012 | |
| Exploration and Exploitation in Parallel Problem Solving Effect of Agent’s Imitation Strategy | ||
| I extend Lazer’s model by adding agent’s two kinds of imitation strategies: selective imitation and structurally equivalent imitation. I examined the effect of interaction of network with agent behavi | H Zhang Jun 26, 2009 | |



